Jun 21, 2005, 07:36 PM // 19:36
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#81
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Academy Page
Join Date: Jun 2005
Location: VA BABY
Guild: Morbid Anihillation
Profession: R/Me
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****MY GUILD WARS BIOGRAPHY****
1) Buy Guild Wars (eagerly open the box and install)
2) obssesion sets in, massive amounts of game play involved
3.)get to 20
4.)ascend
5.)run the infusion mission 10 times with nubs (before update)
6.)get to ring of fire with first toon
7.)get bored of 1st toon make a 2nd
8.)do the same missions with the what seems like the same nubs from the first time around,yet i was a nub first time around so that made it ok
9.)Ascended 2nd toon at 17,hit 20
10.)start the farming (since i didnt want to do 10 more infusion runs and run longer missons i did already)
11.)After the Farmer hating update pvp in HoH,Arena battles
And the final conclusion is it took 11 steps for me to get from obsessing with this game to where i play it about 30 mins a day max, w/o farming im not interested that gave me excitment in this game (seeing how many mobs is too much) but i wont complain about that issue because i have about 3 posts floating around here about that. Neway i been playing horizons, bad controls, straight rpg, no pvp, ill wait till expansion comes out or they reverse the farming deal (which wont happen, because imo it'll make them look like jackasses saying "DONT FARM", then coming back with "no its ok you can farm we made a mistake") DAoC had a no bot policy from what i hear back in the day (i didnt start playing till later on when the population diminished)and they turned around and allowed players to get 2nd accounts now for bots, maybe Anet will do the same for farming and say suuuuuuuuuuuuuuuuure pal
My 2 PESOS! QUE???!!!!!
Please draw a penis on my map or maybe just ping it 100000000 times while were on a mission.
Shot Your Eye 20/r/mo
Burning Hemmroid 20 e/me
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Jun 21, 2005, 07:36 PM // 19:36
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#82
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Banned
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Quote:
Originally Posted by Zeru
Pvp is fun, pve is boring after you doing it once and awful after 3 runs through. I too bought GW to last but it definitely won't, at least the pvp community won't, until major attention is brought to that area and not to fail to save the stagnant pve game. Sigh, if only they could've realized the potential that the betas had. Every lasting game that I've played, Starcraft for 6 years, Tribes 1/2 for quite a few, had great gameplay and a central community. This game's pvp community is just getting alienated and that is the biggest recipe for future failure.
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I just start an ALT characters (N/Me) and I'm a lvl 9 still in pre-sear...i'm having a blast with him thus far....though I can see that by a 3rd time through it would be tedious.
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Jun 21, 2005, 07:39 PM // 19:39
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#83
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Lion's Arch Merchant
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Quote:
Originally Posted by Nokomis
Is there something in GTA:SA that is completely lacking in GW? What is it?
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Freedom.
Do you want to gank 800.000 ballers without ever doing a mission? Go right ahead.
Do you want to run over half a million pedestrians in the same car without the cops getting you? Go right ahead.
Do you want to do nothing but missions? Go right ahead.
Do you just want to drive / walk around aimlessly? Go right ahead.
Do you want to mug pedestrians for their five dollar so you can buy a pizza? Go right ahead.
And never a Dev who says "Well, that's not what the game is about," then stops you from doing that.
Do you want to farm Riverside? Oh wait, it's been nerfed.
See what I'm getting at?
It's not all that bad, although I don't really agree with the farming nerf (and the loot bug really had me annoyed for a week or so), but I can see how some people would prefer a "Do whatever YOU want" type of game over this.
Although I do think the fact that GTA:SA is mentioned is because it happens to be OUT right now, so people, when they get bored with GW, will just switch to whatever's new and different right now. It's probably a combination of both factors.
To be fair, I still can't wait to get home so I can get my warrior Ascended
Creston
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Jun 21, 2005, 07:41 PM // 19:41
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#84
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Lion's Arch Merchant
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Quote:
Originally Posted by Algren Cole
Rockstar North built the engine from the ground up...and refuses to sell it or allow proprietary use to any other developers.
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I'm pretty certain the GTA games are done in the Renderware engine, which is available for licensing and commercial use.
Creston
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Jun 21, 2005, 07:51 PM // 19:51
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#85
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Banned
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Quote:
Originally Posted by Creston
I'm pretty certain the GTA games are done in the Renderware engine, which is available for licensing and commercial use.
Creston
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ya..I just looked it up and I'm a liar.
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Jun 21, 2005, 07:56 PM // 19:56
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#86
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Frost Gate Guardian
Join Date: May 2005
Location: Virginia
Guild: ACE~Ancient Combat Experts
Profession: E/Mo
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Ok the way farming used to be done was nerf'd. My guildies and I have found fun and new exciting ways to get resources. Although they involve a farming party more or less. We just make sure we take guildies because that way even though money is split it is split among guildies. And in my guild what is good for you is good for me. We enjoy the comraderie of farming as a team. I figure you guys are the solo farmers that want to be able to take on 15 hydras at once.
We get guild chat messages where someone is like "Hey I am not doing anything, anyone want to come farm with me? Sure meet me at <secret farming location> dist10" although it is not that secret, but my buddy did find a super vigor there.
Come on people learn to evolve and adapt. Do not sit cursing the darkness refusing to light a candle. Anet nerfs something sure great, figure out a new business venture to amass your millions. I can already see some have by opening taxi services, and can you believe people want to nerf that?
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Jun 21, 2005, 08:04 PM // 20:04
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#87
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Ascalonian Squire
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I got the game when it first came out, Excited to play it, no monthly fee and stuff,
since i'm not a huge pvp fan, which is fun with the right ppl like guildies, I prefer pve, now all i do is try to get the elite stuff, and i built a ele/mo to just "farm" i got a good 2 days of farming then it was nerfed.
The game has definitly lost its intrest in the pve aspect, now all i do is rush noobies and give away stuff i find (DONT CHARGE ITS LAME) Now i got 2 lvl 10 toons in pre sear, a w/mo and a mo/n dont know when i'm gonna go out of pre sear but when i do i hope it renews some kind of fun the game first had when i played it.
To me it seems content of the game seems to have gotten alot shorter i was expecting months to be able to finish the game, it took weeks.. then the idea of getting 15k or fissure armor was great, farm so i can get a million gold to get it.. lame as it sounds finding out how many mantle, giants i can take without dying was fun. then that was nerfed.. so now i'm waiting for some awesome update or expansion pack
The game ~~was~~ fun and kinda still is, i'm all for Anets updates and patches there on top of the game which is cool.. but damn... i'm bored now.. what kinda patch u gonna release to make it fun again.
ok flame on
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Jun 21, 2005, 08:33 PM // 20:33
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#88
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Lion's Arch Merchant
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Quote:
Originally Posted by kungfumonkey2
I can already see some have by opening taxi services, and can you believe people want to nerf that?
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Yep. The Nerf Herd is not happy until they have something to bitch about needing nerfed. They were very active when Diablo 2 was first released, and now they're here.
Creston
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Jun 21, 2005, 08:35 PM // 20:35
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#89
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Banned
Join Date: May 2005
Location: Uk Leicester
Profession: N/R
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I have posted many times on this matter on this board and many others. The problem seems to be around PVE play. Im not one for PVP play and targeting players and pressing 1,3,5, heal run heal 2,4,1 doesnt appeal. I was drawn away from Never Winter Nights on the first Beta weekend and was drawn towards the graphics and the huge gamplaying areas. Joy at reaching lions arch for the first time at 4am in the morning was outstanding.
I seem to get shouted down because its assumed I have ran through the game and missed it all. I will put the record straight I have completed all the missions + bonus all the quests and opened up 90% of my Fog of War and clocked up 460hrs gameplay.
But now im starting to tire of it. And that's real sad because this game has such potential for PVE yet to me PVP get prioritised in updates.
The last three quests were a joke (sorry) but I was able to solo them with no henchies in under 10 mins per quest. For a level 20+ (at least 15+ extra skill points) this was very very dissapointing. If Anet are reading this they should have noticed it was the guys that have finished it who were complaining about being bored. So what do they do Add a few low level quests for the guys who probebly have a quest inventory full on unfinished quests still to do.
Anet please add something of a challenge for the over 20+ catagory. We in Europe do have the Underworld and Fissure but that seems to only be available for about 1.5 hrs a night if we are lucky.
I look forward to the next installment and the free area due out soon. Hopefully that will give us something to chew on or will Anet make it easy in case some Low level players make it through from Beacons on a forge run and find it too difficult and start complaining.
At the moment I think the box should say suitable for under 8's only ;-)
Please excuse any speeling mistakes as im in a rush to stand around trying to sell my salvaged wood
Last edited by Sandman Uk; Jun 21, 2005 at 08:43 PM // 20:43..
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Jun 21, 2005, 09:01 PM // 21:01
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#90
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Frost Gate Guardian
Join Date: Feb 2005
Location: San Jose, CA, USA
Guild: Remnants of Ascalon
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I have 5 characters spread out over 2 accounts at various stages of the game, I'm in a relatively active guild that is getting ready to start GvsG. Boring is what you make of it, and this game is not like an MMO and never will be, you want one of those then go play one. Changes are coming, and when they come on a weekly basis they have to be incremental and monumentous(unless you want what every other game does and have a huge update that takes hours to upload). If you're bored, then you're bored, not much anyone can do about it but you. You get out of it what you put into it. All I say is have patience, and stop playing it every single day if it bores you that much.
As for the nerfing, it was to stop people from botting, not specifically to stop farming.
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Jun 21, 2005, 09:12 PM // 21:12
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#91
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Academy Page
Join Date: Jun 2005
Location: VA BABY
Guild: Morbid Anihillation
Profession: R/Me
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Quote:
Originally Posted by KraXed112
I got the game when it first came out, Excited to play it, no monthly fee and stuff,
since i'm not a huge pvp fan, which is fun with the right ppl like guildies, I prefer pve, now all i do is try to get the elite stuff, and i built a ele/mo to just "farm" i got a good 2 days of farming then it was nerfed.
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You must be my twin.....because thats EXACTLY what happened to me i hit 20 with the ranger and deceided to make the fire ele to farm with was doing great almost had enuff for my 15k granite and woop no more, i got so pissed that night i logged off after cursing a bit in all at a-net
Oh btw i got a farm spot i farm 2 mobs at the same time, i rock!!! then i run through and kill the rest of the 2 grp mobs dude were kickin ass now ill unlock the rest of the stuff lets see....never.
Shot Your Eye 20 R/mo
Burning Hemrroid e/mo
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Jun 21, 2005, 09:58 PM // 21:58
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#92
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Ascalonian Squire
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Well i don't care so much about pve, coz i like more pvp than pve.
But i CAN'T play serious pvp if i don't find other 7 guys.
This should be done with an automatic system of ladder, but it doesn't exist (4v4 = waste of time).
I wanna play 8v8 all the time and with people of my rank, and if i wanna play with guild i will play gvg, not tombs.
I think that tombs should exist only for training in random (sensed) team, and if i wanna play with guild, i play gvg.
I think that pvp must be improved with a random team ladder with fame, and the battle field should be the tombs.
Is simply senseless that guild (born to make gvg), or organized group(= something like guild) don't play against other guilds but against random teams too.
This isn't funny, and isn't competitive.
This is only frustrating and senseless.
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Jun 21, 2005, 10:42 PM // 22:42
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#93
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Ascalonian Squire
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As good as guild wars is, it has lost its appeal for me. No real complaints with it myself its just that i am uncomfertable with "instances" (as they only pose computer generated risk) and i guess i am more at home with pk's, scammers and a more flexible aproach to existing in a digital environment.
It was fun while it lasted though
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Jun 21, 2005, 11:10 PM // 23:10
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#94
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Krytan Explorer
Join Date: May 2005
Guild: Stolen Dreams
Profession: R/Me
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Quote:
Originally Posted by Mister Pie
I feel like I've gotten my money's worth. I'm not sure what people are expecting without a monthly fee. I'm really more of a PvE guy and I will defintely be back for the expansion.
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Pretty much the same here, I will play it occationally, but not all the time, it is fantastic for about a month then it loses its appeal. A month is good value though seeing as most games actually last 10-40 hours, 100 if you are lucky. I am sure some will play it more for the PvP, but that didn't really appeal to me as much as a potential MMORPG with out monthly.
TBH if it was a really MMORPG and they released updates every 3 months I would probably have gone for it. It isn't though, and it has no where near the atmosphere or attention to detail as EQ2. Yes I'm playing GTA:SA and playing AO as it is free atm. I haven't played that since I got on the Shadow Bane beta over 2 years ago and it is showing its age now.
I will still play it now and again, also check the forums for updates, and i will play the new areas when they are released. I may even pick up the expansions.
Thinking about it, the biggest mistake they made with the PvE is making it too linier, the story too fixed. They have this whole interconnecting world, but you can only do it in a fixed order due to the story line.
Perhaps if they had taken a leaf out of Diablo's book it would have been better. I played Diablo 2 for months and months , over lan at my mates, online and solo. What made it so good was the random drop system and the fact that the maps actually changed layout each time you started afresh. The changes where not huge, but enough to keep it fresh. Having NPC's change dialogue just doesn't compare. Most importantly the maps scaled, If i went out to an area solo it would be a challage, if I went out with 3 people it would still be a challage as there would either be more monsters or the monsters would be a few levels higher than before.
If GW had that system it would be awesome, they could leave the coop missions as they are, but change the explorable areas to scaling. I could go to post searing ascalon and go toe to toe with level 18-24 Charr with my ascended character. I could explore Kryta and spawn lvl 8 or lvl 28 undead instead of lvl 14/16 and 18 all the time. It would be easy to put more quests in. Loot could also be creature level based, so if I wanted the best loot I'd have to party with others to get the higher level creatures to spawn. Henchmen would be less required, In fact I'd just put them in Coop missions. Well maybe in guild wars 2. If they where just in the coop missions they could actually be heavily scripted and actually give them more personality, make them scream at the player who runs into 10 char at level 6 , " Get back here, you idiot, you got a death wish", " They was a close call etc" make them more real and more intergral to the story line.
I could then play explore, adventure and pick up the story line when ever I wanted to, rather than have to do the story to get from A-B.
Its abit much to ask though even I admit that,, but it would be cool.
P.S. I know you can actually get all the way to Dragnor's Forge without having to do a mission, but I pefer to play rather than spend 3 hours respawning at -60 death pen. The areas do not scale so if you are not the level it is aimed at,that is exactly what you end up doing.
Last edited by Shadow_Avenger; Jun 21, 2005 at 11:34 PM // 23:34..
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Jun 21, 2005, 11:23 PM // 23:23
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#95
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Pre-Searing Cadet
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Guild Wars has some limitations that are really bothering me.
8 player team limits. I loved the 40 man raids in WoW. 8 versus 8 just doesnt seem epic. It feels like... a skurmish.
Limit of 4 characters per player. What is this? 4 characters? In a game so set on builds and combinations they limit us to 4 characters. THis makes no sense to me whatsoever. Once you get 4 level 20 and ascended characters with gear you want (that is to say, if you can afford the gear now that they combated gold farming and selling by severely gimping up OUR farming...) what is there to do? Delete one of your favorite characters when an expansion comes out?
It's a small world. Truly, when you are not in a city or town area... nobody else exists. For once I wanna see a party of players running towards another goal while I am running for one.
If you do not have a guild you may as well watch tv when finding groups.
Some of these things just annoy me. As good as this game is, it is very limited.
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Jun 21, 2005, 11:24 PM // 23:24
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#96
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Core Guru
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Very interesting thread here. Well, I just finished the game - I think. It's hard to tell since the storyline is terribly erratic (George Lucas must've penned the script). So now I guess it's on to the Underworld and Fissure of Woe. I play about 12 hours a week and I'm guessing I'll probably finish everything by the end of June. Still, I have to admit, the game is getting really boring. I'm not having a problem with groups, I guess I've been lucky, and the PvP is exciting at times, but things are starting to repeat - ALOT. Kill minions, kill first boss, kill main boss.... /yawn. The story - what story? - is terrible. If PvP is the kumquat of this game then give it the options it deserves. Someone said a free area where 50 people could run around and do som PK. That's a great idea. It certainly would relieve the boredom. I get the feeling ANET will respond to this thread. Because NCSOFT, their owners will make them respond. NCSOFT is not the kind of company that's going to take it in the pants (financially). So be patient, NCSOFT is listening.
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Jun 21, 2005, 11:30 PM // 23:30
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#97
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Frost Gate Guardian
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Quote:
Originally Posted by JasonJLore
It's hard to tell since the storyline is terribly erratic (George Lucas must've penned the script).
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Heh, this made me chuckle =)
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Jun 21, 2005, 11:35 PM // 23:35
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#98
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Krytan Explorer
Join Date: May 2005
Location: Arizona
Guild: Shadowstorm Mercenaries
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I've been thinking...Cause it's something I do.. Even when it hurts
A real GvG war, some kind of persistant HUGE zone, where guilds could go and capture outposts and stuff, would be really cool. It would fit in with the story i'm sure, not sure if it would fit in to the instance and limited numbers that hoh and gvg have, plus there are so many players, if they were all in this 'war' they would have to figure out some way to seperate parts so that the lag wouldn't be insane...
maybe this would be a non international thing, based on guild leaders location.
Figured this might spark some interest among those who are feeling bored...
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Jun 22, 2005, 12:28 AM // 00:28
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#99
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Cult of the Sacred Axe
Profession: W/Mo
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these last few have touched on what, for me, was most dissapointing.
I mean, the game is called guild WARS, not guild SKIRMISH. wheres the big battles? theres not even any HUGE battles in PvE instanced areas.
I mean, when I bought the game, you know it's called GUILD WARS, it talks about PvP being like no other MMO etc. you get in. and its like 8 people........ OH YAY
I dont know about you, but I've never heard of a war with only 8 poeple on each side...
come on anet, live up to the games name, let us have WAR
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Jun 22, 2005, 12:54 AM // 00:54
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#100
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Ascalonian Squire
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+1 Creston for matchmaking idea, +1 Ensign for pointing out how PVPers are forced to play hundreds of hours in PVE.
I'd like to add to my own comment about the anti-casual gamerness of PVP. The way I see Guild Wars PVP is that it's like playing Warcraft 3, on a single army, with 7 other players. Imagine if you're thrown into control of an army in WC3, with 7 complete strangers, and you had to constantly bicker as to who controls what, who is doing what right or wrong, and so forth. Imagine if you controlled the peons, someone else controlled the archers, another controlled the footmen, and another controlled the scouts, mages, etc. It would be a nightmare.
RTS games used to include this functionality, where multiple players could control a single army. But Blizzard and others quickly discovered that no one actually enjoys this. It goes against the casual gamer nature of online play, and is more suited for a LAN session between close friends. But Guild Wars PVP is built around this unpopular concept, and I think it suffers greatly for it.
So I have a few suggestions for PVP.
1. There should be a screen for seeing your teammate's skill bars. Ex: You press F9 and all 64 skills of your 8 man team are shown. Here, you can quickly assess what's needed and what's not. You'll still have to bicker with others, though.
2. Allow players to change their character in-game. That is, instead of having to log out, delete your PVP character, remake a new one, build it up from scratch, allow PVP players to store dozens of character builds, all of which can be loaded up instantly whenever you're not in battle. Ex: Leader asks you to get a Interrupt Ranger. So you press F8 and click your Interrupt Ranger preset. Click, you're instantly that Ranger and everything is ready to go.
For PVE... (which I never enjoy but will make suggestions anyway)
1. Follow Diablo 2's route. Once you beat the game once, let players go through again on a harder mode, perhaps. Or, just let people choose the difficulty right from the beginning. Ascalon Easy, Ascalon Medium, Ascalon Hard. Some people just want to log on and randomly press buttons, they don't want any challenge at all. I guess you should let them do that. Others (like me) enjoy having a challenge, trying to adapt to different enemy strategies.
2. Make the monsters have different skills sometimes. Your first play through, all Hydras use Fireball and Meteor. Second time, they may switch to something else. Keep the players on their toes. This game is like a puzzle game, but it's not much of a puzzle if you've already solved it before.
3. Following up on that, let players have checkpoints during the mission. 30 minute mission? Should be a checkpoint every 10 minutes. If you fail, you go back to the checkpoint. Also, at each checkpoint, players should be given the ability to switch out their skills.
In an RTS-RPG game like Warcraft 3, the fun and challenge of the game comes from building up a "team build" and skirmishing with your enemy. Scouting out their strategy, their build, and also trying to predict what kind of builds they will be able to pursue in the near future. Then, with this knowledge, you adapt your build to suit the future. If this aspect of WC3 can be put into PVE GW, I'm sure people will enjoy the game much more. But currently, you often have to play 10-30 minutes, at which point you may fail at a critical moment... and only then are you able to adapt. Players need to be allowed to adapt without having to fail first.
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